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Random Positions without Repeating

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Hi everyone, i want my objects to spawn at random positions without repeating the same position. For example there are 7 locations and and i basically want them to shuffle. I tweaked the Spawner script that is used in the 2D Platformer demo to have random spawns. It is below. Any idea how can to avoid repeating? using UnityEngine; using System.Collections; public class SpawnerMY : MonoBehaviour { public float spawnTime = 5f; // The amount of time between each spawn. public float spawnDelay = 3f; // The amount of time before spawning starts. public GameObject[] enemies; // Array of enemy prefabs. public Transform[] teleport; void Start () { // Start calling the Spawn function repeatedly after a delay . InvokeRepeating("Spawn", spawnDelay, spawnTime); } void Spawn () { // Instantiate a random enemy. int enemyIndex = Random.Range(0, enemies.Length); int tele_num = Random.Range(0,7); Instantiate(enemies[enemyIndex], teleport[tele_num].position, teleport[tele_num].rotation); // Play the spawning effect from all of the particle systems. foreach(ParticleSystem p in GetComponentsInChildren()) { p.Play(); } } }

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