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how to generate random number 1 to 10 without repeated any number if all...

ArrayList numbers = new ArrayList(); for (int i = 0; i < 10; i++) { numbers.Add(i); } int[] randomNumbers = new int[numbers.Count]; for (int i = 0; i < randomNumbers.Length; i++) { int thisNumber...

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Texture repeat not working!

Hi, I want to tile a texture over a large object and it just stretches. My texture settings are: Texture type: **Texture** Alpha from grayscale: **false** Wrap Mode: **Repeat** Filter Mode:...

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Space Shooter Tutorial - Game View Ship Afterimages

Just started my attempt at the Space Shooter Tutorial. When I run the game within Unity it leaves an afterimage of where my ship was (as seen on the picture). This problem does not occur in the actual...

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Instantiate an object on the end of another object continuously (C#)

Hi, I'm trying to get a road to instantiate in blocks on a button click. The road blocks are 1000 units long. public class StraightRoadSpawn : MonoBehaviour { public GameObject StraightRoad; public...

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Trying to solve an issue with a while loop to search to see if numbers are...

I'm going to try to explain this the least confusing way possible. In previous methods I created the array - pieces[]. I added gameObjects according to their tag to the array. Below I have the script...

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GUI button play animation

Hello, I got a problem on using Button play animation. I can press the button and animation can be played. But It seems the animation cannot be repeated or play inverse if i click in the button again....

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TextureWrapMode repeats despite UV being 1

I create a mesh with 4 x 4 vertices and create a Texture2D with 5 x 5 pixels (set the TextureWrapMode to Repeat). Then in vertex shader I simply read the pixel values from the texture, based on each...

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Making Coroutine Repeat?

I'm currently trying to code a charge shot for a weapon, just like you'd see in a Mega Man game. However, while everything else seems to work just fine for the first shot, the next ones do not. It's...

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Repeat notification android

Hi, I'm creating an App for Android. I created a reservated area and inside it I added two drop-down, one for the frequency (weekly or monthly) and the other for the timing of the day. The app must...

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How can I use a tile set to texture a large mesh?

I am new to Unity and game design (however I'm very experienced with programming). I am creating a large 3D mesh in Blender for my terrain, as I am trying to make a very low-poly terrain and I don't...

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Mathf.Repeat in ShaderLab?

Hello, i looked around but couldn't find a shader intrinsic function that does what mathf.repeat does. Do you know if there is one?

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Repeating actions with frequency and shape (LFOs)

Hi everyone - I'd like to add another feature to a project I'm working on and still learning the ropes. This time I'd like to take the HeightMap texture value from a plane and "oscillate" it, from one...

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How to loop IEnumerator

I'm fairly new to coding so forgive me for being dumb. I need thing code to restart itself when it reaches this --> //Keep restarting IEnumerator forever.) using System.Collections; using...

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Having problem with Destroying GameObject

ERROR - the object of type gameobject has been destroyed but you are still trying to access it So I'm creating Doodle Jump for learning and I want as soon as my camera and player goes up The...

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Setting texture wrap mode from script

I want to set Texture2D wrap mode to Repeat from script. Unfortunately this does not seem to work. fillTexture.wrapMode = TextureWrapMode.Repeat; fillTexture.Apply();...

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How Repeatedly Game Object store in array??How Identify??

i take a one prefab(paint) and store in array but problem is there repeatedly prefab store?? when my player(cube) move forward then store the gameobject in array when my player(cube) move backward then...

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GetKey problem on client

Hello, I have package looting system. (I'm using photon for multiplayer) It's working like this: OnTriggerStay > GetKey > Send RPC to master to delete package and spawn item. But there is one...

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Mathf repeat at the end? help!

Hello! I need to make it when the Mathf.lerp function reaches the set value, that is, at the end, it repeats How could I do this? Thank you! ClutchTorque = Mathf.lerp (MaxClutchTorque2,...

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Trying to avoid repeating elements on list (random.range)

This is a bit of a followup to this post: https://answers.unity.com/questions/1709250/transformrotate-on-z-axis-moves-the-entire-object.html?childToView=1709334#comment-1709334 I have a circle of 4...

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How to setup an Android notification at fixed time?

Hello everybody, I'd like to be able to send a daily notification for an Android app I'm developing. The goal is to send a notification, each day of the week, at 20:00 (regardless whether the...

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,Parallax background not loading fast enough

I am trying to implement a parallax background in my game and the background repeats the children after my camera has passed the position. Like in a working parallax background, the children always...

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New Scene Or Same Scene

HI, I would like to ask. If i want to redo the scene, so from the start scene > playing scene > result > playing scene. What should i do to redo playing scenes with differences(Level...

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Making a repeating event that detects if you are in the rain?

I want to write a script (or multiple scripts) that randomly selects a time for an event called “rain”. When the event starts, a message will display on the corner of your screen warning you that the...

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How do I clamp a texture only on the y axis, but repeat on the x axis?

I have a texture which I want to repeat horizontally (x axis) only, but the y axis should be clamped so it does not repeat. Is this possible in Unity? If so how would I do this?

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Weird Input System situation

public void OnShootX(CallbackContext ctx) { if (ctx.performed) IsShooting = true; if (ctx.canceled) IsShooting = false; } private void Update() { if(IsShooting) { Shoot(); } else {...

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How do i make trail material separated?

I wanted to make a block trail for my Player but the blocks are stuck together and are making one long trail instead of multiple blocks. For the normal ball trail i got a sprite from a tutorial and the...

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OnUnityAdsDidFinish() repeats when I restart the game

When OnUnityAdsDidFinish () starts, it works, but when I restart the game (load the same scene again), **I don't know why, but (when the ad ends) OnUnityAdsDidFinish (), it starts twice.** If I restart...

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i wrote this code to rotate a cube wait for seconds and Return it to its...

void Update() { if (rotation1 == true) { rotatehead(); } if (rotation2 == true) { Quaternion target2 = Quaternion.Euler(0, 0, 0); transform.rotation = Quaternion.RotateTowards(transform.rotation,...

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Cannot repeat image sprite on unity 2d.

I can't make a ground sprite repeat, I had an old project that I had no problems with that but now on a new project I made I can't to that. My sprite is a png of grass. I have set wrap mode to repeat...

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Mathf.Repeat Never Returns 0

I am having issues implementing a score counter that increments up by 1 every defined "day" within the TimeManagement script. dayDuration is a public float that means "how many real world seconds is...

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